survivor io exo bracer
Survivor!.io is the massively popular new zombie escape game that requires yous to load upwards on weapons and skills in order to get through each chapter alive. Not only practise y'all have a wide diverseness of weapons and skills, merely each one has its own set of evolutions. These evolutions are crucial to winning the battle, just you too have to know the right combination of weapons and skills in guild to get each evolution.
We will also go over the statistical evolutions that you can detect in the far right area of the lower menu.
Read on for a full multi-part guide and listing of weapons and their evolutions, skill weapon evolutions, statistical evolutions, and what they do and how they differ from the original skill in Survivor!.io!
ALL SKILLS EVOLUTIONS:
Football/Soccer Ball: this evolves into the Breakthrough Ball. The method of attack is very similar to the soccer ball, except in that location are more of them and they exercise more damage. You need Sports Shoes/Sneakers in order to get this evolution.
Another feature of this evolution is that the assurance tend to all disappear and reappear at once. Additionally, the balls split up when they hit an enemy.
Brick: This evolves into the Dumbbell. The Dumbbell shoots out in a circular pattern from your character, eight at a time, and does significant damage. You lot need the Fettle Guide for this evo.
Type-A Drone and Type-B Drone: These evolve into the Destroyer, which shoots massive amounts of missiles into multiple directions. These crave no greenish skills to evolve, and when you evolve them, yous empty a weapon slot. You must take both of these in order to do the evolution.
Another characteristic of this evolution is that the destroyer drone never takes a break or pauses. Information technology keeps the missiles raining down constantly with admittedly no brakes.
RPG: Y'all demand the HE Fuel to unlock the ability to evolve this into the Sharkmaw Gun. The Sharkmaw Gun acts similarly to the RPG, but with a wider area of effect and a dissimilar wait. Plus, the missiles do an absolutely MASSIVE amount of damage, making this especially effective against bosses.
I downside of this evolution is that the missiles move far more slowly later than they exercise beforehand. This can get in somewhat frustrating to try to aim them; as well, the timing of the shots is inconsistent.
Forcefield: you lot need the energy drink skill to evolve this into the Pressure level Forcefield. The Pressure Forcefield is merely a pallette swapped version of the original one, and, of course, deals more than impairment.
1 divergence, however, is that subsequently the evolution, the force field will ho-hum enemies down when they enter it. Previously, their speed would not change at all, but at present, they will slow down to about one-half the speed.
Guardian: Requires the Exo-bracer to evolve into the Defender. The Defender is simply a color swapped version of the Guardian, with larger blades and more damage. However, it too has the added bonus of stopping bullets.
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Lightning Emitter: Requires the Free energy Cube to evolve into the Supercell. The Supercell deals more than harm and have a larger area of effect. Due to the considerable amount of impairment and the auto-targeting, the Supercell is considered peculiarly effective confronting bosses.
Additionally, even compared to the about highly upgraded version of the Lightning Emitter, the Supercell fires off significantly more bolts at a time, making it seem similar it's constantly attacking the field.
Durian: The Durian requires HE Fuel to evolve into the Caltrop. The Caltrop bounces diagonally effectually the screen in a similar manner to the Durian, but it also shoots out a number of less powerful missiles constantly in a circular manner.
Laser Launcher: The Light amplification by stimulated emission of radiation Launcher requires the Energy Cube to evolve into the Death Ray, which shoots outward in a spiraling, circular motility from your character, and it does far more than damage than the original weapon did.
Molotov Cocktail: Requires the Oil Bonds to evolve into the Fuel Butt. The Fuel Butt does more damage and has a larger surface area of issue compared to the original Molotov.
Drill Shot: Evolves into the Whistling Pointer. In society to exercise this evolution, you need to have the Ammo Thruster. The Whistling Arrow spirals outward from your grapheme and hits annihilation in its path with heavy damage. it continues flight effectually incessantly.
Think of the whistling arrow that Yondu uses in Guardians of the Galaxy, and this arrow does exactly the aforementioned thing. Additionally, when you come to a boss battle and the boss is the but enemy on the screen, the pointer attacks them constantly, in rapid fashion, without yous having to exercise anything.
Boomerang: Requires the High Power Magnet to evolve into the Magnetic Dart. The Magnetic Dart spirals outward from your character to practice impairment to a wide swath of enemies.
ALL WEAPONS EVOLUTIONS:
Baseball Bat: Requires the Fitness Guide and evolves into Lucille.
Katana: Requires Ronin Oyoroi to evolve into Demon Blade.
Kunai: Requires the Koga Spirit Scroll to evolve into Ninja Shuriken.
Shotgun: Requires the Hi Power Bullet to evolve into the Gatling Gun.
Revolver: Requires the Hi Power Bullet to evolve into the Reaper.
Lightchaser: Requires the Ronin Oyoroi to evolve into the Eternal Low-cal.
Previously, nosotros went over the evolutions for all of your weapons and your skills; that is not all that useful in this game, though. At that place is the evolution guide from the main carte itself, containing the diverse evolutions that you tin can buy using gold in lodge to boost your stats. These stat boosts come regardless of what equipment yous employ, making them extra important.
You accept regular evolutions, which y'all can purchase using gold, and key evolutions, which you can purchase using gilded Dna, earned from the trials. As follows, hither is a rundown of what they all do.
Forcefulness: Increases your attack power with each purchase. The corporeality of additional set on power that you gain increases with each feel level that you lot proceeds.
Stamina: increases your hit point count. Simply like above, the amount that you gain increases with each experience level that yous go, although the cost will also increment.
Tenacity: increases your armor, which allows you lot to accept less damage with each hit.
Restoration: increases the amount of hit points that you lot get back whenever you pick up meat. This, intern, increases the percentage of health that y'all go dorsum.
These are the 4 standard evolutions. These evolutions will continue looping over and over 1 time for every experience level that you lot gain, up until experience level 80. These volition end up requiring a ton of gold, but they will exist well worth information technology.
Adjacent upward are the key evolutions, which can be purchased using gold DNA, and have a far more various ready of benefits that are offered with them. These can't requite you the edge and especially tough battles. As follows, the fundamental evolutions are:
Lucky Dog: get one free skill at the start of the battle. This is without having to option upwards any stones.
Rogue: reselect one skill per boxing, right before the boss battle. This will allow you to go rid of a skill that you don't like and potentially supplant it with a skill that you lot practise like.
Athlete: permanently increases your base movement speed by one.
Meat Lover: Increases the corporeality of healing that you get when you eat a piece of meat.
Seeker: this causes a piece of equipment to drop whenever y'all defeat a boss or a mini boss.
Owl: increases your circumvolve of sight on phase is where at that place is darkness, especially tertiary wave trials stages.
Devourer: this causes bosses to drop meat after you defeat them. This is excellent for healing afterward a tough battle.
Zealot: when you accept lethal damage, y'all will be granted 2 seconds of invincibility. Specially useful for those times when you literally came a 2d away from beating the boss and then got defeated.
Greedy: when defeated, monsters volition drop gold. This may apply to all monsters, simply especially bosses.
Blessed: when yous level upwardly during a battle, you are healed by xx% of your wellness.
Researcher: monsters driblet a design when they are defeated. Designs, of course, or what allow you to upgrade your equipment.
Expose weakness: gives your hits a meaning increase in the critical hitting charge per unit.
Divine Strike: gives y'all a chance at doing 10 X damage when you land a hit.
Watchmaker: increases the base statistics of all of your equipment by 5%.
Fusion Result: increases the size of all of your projectiles by 5%.
Quantum Accel: increases the speed of all of your projectiles by 5%.
Viva la Materia: increases the damage dealt past every i of your skills past 5%.
Overreaction: Skill cooldown time decreases by 5%.
Source: https://www.writerparty.com/party/survivor-io-full-evolution-list-and-evo-guide/
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